# -*- coding: utf-8 -*-

# -------------------------------
# Author    : linlingwei
# Email     : 951035650@qq.com
# File Name : attribute_constant.py
# Date      : 2019/8/23 
# IDE       : PyCharm
# Version   : 1.0.1
# -------------------------------
tx = "tx"
ty = "ty"
tz = "tz"

rx = "rx"
ry = "ry"
rz = "rz"

sx = "sx"
sy = "sy"
sz = "sz"

visibility = "visibility"

aGlobal = "global"
aLocal = "local"
align = "align"

global_scale = aGlobal+"_scale"
local_scale = aLocal+"_scale"
offset = "offset"
height = "height"
soft = "soft"
local = "local"
length = "length"
local_length = local+"_"+length
stretch = "stretch"
lock_polar = "lockPolar"
switch = "switch"
ratio = "ratio"
stretch_switch = stretch+"_"+switch
stretch_ratio = stretch+"_"+ratio

lock_crv_length = "lock_crv_"+length
global_lock_crv_length = "global_"+lock_crv_length
current_length = "current_" + length
keep_volume = 'keep_volume'
keep_volume_switch = "keep_volume_"+switch
keep_volume_ratio = "keep_volume_"+ratio

parameter = "parameter"

sec_vis = "sec_vis"


ik_switch = "ik_"+switch
fk_switch = "fk_"+switch
ikFk_switch = "ikFk_"+switch

twist = "twist"

tip_rx = "toe_raise"
tip_ry = "toe_"+twist
heel_rx = "heel_raise"
heel_ry = "heel_"+twist
side = 'side'
inn_side = "inn_"+side
out_side = "out_"+side

stand_ry = 'ball_'+twist
aStandrx = 'ball_raise'
roll = "roll"
foot_roll = "foot_"+roll
roll_range = roll+"_break"
rev_heel_roll = "rev_heel_"+roll
rev_ball_roll = "rev_ball_"+roll

shoulders = "shoulders"
shoulder_shrug = shoulders+"_shrug"



rotation = "rotation"
star_rotation = "star_"+rotation
end_rotation = "end_"+rotation

local_scale_type = "local_scale_type"
star_local_scale = "star_local_scale"
end_local_scale = "end_local_scale"
mid_local_scale = "mid_local_scale"
mid_local_scale_offset = "mid_local_scale_"+offset


if __name__ == '__main__':
    pass